
Cosmetic drops in general have been tuned to drop once a day instead of once every week, and supposedly better items will now appear instead of just cheap headband after headband.īy far my favorite part of this update are the new Zed behaviors. I imagine a variant of it will eventually be for sale so players who buy after Early Access will be able to wear it too, but that remains to be seen. The pistol skins are a little bit too busy for my tastes, but the armored skin that makes you look like a futuristic soldier and can be worn by most characters is a cool bonus. The loyalty skins seem to be a hit with many players that I’ve seen in the last few days. Cobbled-together skeletons and corpses in cages hang about, and green flames flicker against the stone. I’m amazed that one person was able to build this whole thing, as polished as it is. There’s a gigantic doomsday clock that rings throughout the halls, adding ambiance to an already impressive level. Infernal Realm is a glorious little chunk of hell. That helps a bit, but I still usually skip it in order to go straight to the Vector, which is laser-accurate and helps to take down Scrakes like a champion. It’s a second-tier weapon that seems like a bit of a downgrade from the MP7 in that it loses the nice dot sight, but it was recently made more powerful. The only one that seems out of place is the MP5. Tripwire’s gun pornography is on full display here, and as always, everything is fun to shoot. SWAT is all about fast-firing submachine guns (MP7, MP5, P90, Kriss Vector, in supposed order of effectiveness) and having a ton of armor. You can find all of the major changes on this page, but here’s a condensed list if you don’t want to click away from the beautiful : loyalty pistol and armor skins for Early Access players, a better cosmetic drop rate, new achievements, and new Zed behaviors and resistances. The main addition is the SWAT perk and the Infernal Realm map (made by modder Swift_Brutal_Death), but there is so much more here that rounds out the game in preparation for its November release.


The most recent update released last week, Tactical Response, shows the fruits of that labor are delicious indeed.

Since the beginning of the year, the developer has been redoubling its efforts on making sure to communicate with the playerbase. Some players were upset that it wasn’t ready for release in 2015, and others review bombed the game’s Steam page when cosmetic mictrotransactions were introduced. I’ve mostly enjoyed it from the beginning (it’s my go-to shootgame because it feels so dang good), but that’s not to say it’s all been smooth sailing. Tripwire Interactive’s Killing Floor 2 has had somewhat of a tumultuous Early Access.
